U++ framework
Do not panic. Ask here before giving up.

Home » Developing U++ » U++ Developers corner » UppGL
Re: UppGL [message #32454 is a reply to message #32451] Wed, 18 May 2011 14:45 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1428
Registered: September 2007
Ultimate Contributor
I actually have something similar for Irrlicht. Reimplementing the entire Draw core was not to my liking, so I actually wrote a new GUI very similar to U++. Some programing style and method names, but not really compatible. But it is very lightweight. It is designed for touchscreens and its conventions. Also, font support is very poor because it does not have TTF. But you can change the back end, using software rendering, OpenGl or DirectX. Only dependencies are Core and Irrlicht.

It is a very early version, but I may be able to compile some reference examples without modifying the logic in the near future.

On modern hardware it can do hundreds of frames/second.

But enough about me Smile.

Any chance of your OpenGL implementation becoming a standard alternative back end?
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: external GIT clones differ in HASH --> problem when merging
Next Topic: STARTED: Python in bazaar
Goto Forum:
  


Current Time: Tue Oct 20 22:33:11 GMT+2 2026

Total time taken to generate the page: 0.04950 seconds