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Home » U++ Library support » U++ MT-multithreading and servers » [SOLVED] TcpSocket Connect error
Re: TcpSocket Connect error [message #42763 is a reply to message #42396] Wed, 02 April 2014 07:02 Go to previous message
steffen is currently offline  steffen
Messages: 38
Registered: May 2007
Location: Denmark
Member

Thank you very much Mirek, it works fine now. Smile

Just leave it out of Connect. It's easy enough to do:
if (socket.Connect(...) && socket.WaitConnect())
{
	// Connected
}
else
{
	LOG(socket.GetErrorDesc());
}
 
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