Home » U++ Library support » RichText,QTF,RTF... » Loading Image into qtf
Re: Loading Image into qtf [message #9918 is a reply to message #9913] |
Fri, 08 June 2007 15:58 |
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mirek
Messages: 13984 Registered: November 2005
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Ultimate Member |
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try
dw.DrawImage(0, 0, img);
(You are drawing outside the area at 500, 500).
Or perhaps you really wanted
dw.DrawImage(0, 0, 500, 500, img)
- stretches the image to fill the area.
Anyway, that is still too ineffective, there is a nice function:
RichObject CreateImageObject(const Image& img, int cx = 0, int cy = 0);
which produces RichObject directly, without the need of ImageDraw.
For storing into DB, you can use what you suggest (which reperesents "internal" U++ image format), or you can use any StreamRasterEncoder and SaveString method.
See reference/ImageEncoders - just use SaveString to store to String instead of SaveFile (which stores to file).
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Loading Image into qtf
By: guido on Fri, 08 June 2007 12:18
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Re: Loading Image into qtf
By: mirek on Fri, 08 June 2007 15:58
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Re: Loading Image into qtf
By: guido on Sat, 09 June 2007 14:18
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Re: Loading Image into qtf
By: mirek on Sat, 09 June 2007 18:54
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Re: Loading Image into qtf
By: forlano on Mon, 27 August 2007 19:32
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Re: Loading Image into qtf
By: forlano on Mon, 27 August 2007 19:57
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Re: Loading Image into qtf
By: forlano on Mon, 27 August 2007 23:38
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Re: Loading Image into qtf
By: mirek on Tue, 28 August 2007 13:10
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Re: Loading Image into qtf
By: forlano on Wed, 29 August 2007 00:23
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Re: Loading Image into qtf
By: mirek on Wed, 29 August 2007 11:26
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Re: Loading Image into qtf
By: forlano on Wed, 29 August 2007 12:21
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Re: Loading Image into qtf
By: dmcgeoch on Tue, 28 August 2007 12:58
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Re: Loading Image into qtf
By: guido on Tue, 28 August 2007 16:31
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