U++ framework
Do not panic. Ask here before giving up.

Home » Developing U++ » U++ Developers corner » Core chat... (reference counted pointers etc.)
Re: Core chat... [message #12368 is a reply to message #12367] Fri, 26 October 2007 14:18 Go to previous messageGo to previous message
mdelfede is currently offline  mdelfede
Messages: 1313
Registered: September 2007
Ultimate Contributor
Well, well... I give up ! Smile
I still think that refcounted array are very useful somewhere, but in case of widget arrays, they aren't.
And I still think that is better to have code that corrects your mistakes (refcounted...) OR displays your errors (pick_).
Going back to At() behaviour, that is one thing I really don't like! Smile
BTW, I still don't see the point of
a.At(10) = aString;

on an empty array... What does a[2] becomes, for example ?
Empty string ? null object ? a default one ? Does At(n) initialize the n previous elements if the array was empty ?

Ciao

Max

p.s. Did you have time to give a look at OpenGL bug, or should I look at it ?
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: ValueMap
Next Topic: Quick and dirty solution to .icpp problem...
Goto Forum:
  


Current Time: Wed Oct 21 18:00:40 GMT+2 2026

Total time taken to generate the page: 0.01552 seconds