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Home » U++ Library support » U++ Core » Value: why not float support?
Re: Value: why not float support? [message #28400 is a reply to message #28398] Tue, 31 August 2010 16:11 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
thats right. but thinking of porting upp to embedded world, float is more common there than double (size, less cycles). on x86 world, it has no point. double is calculated just (almost) as fast as double (or am i wrong here?) but think of porting to android Smile

btw: related.
the unsigned things are not needed that much. but how is that one, i.e. parsing from string, (ScanInt) to an unsigned long? could it be done with it?
 
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