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Home » U++ Library support » U++ Core » Animate does not really animate
Re: Animate does not really animate [message #28698 is a reply to message #28693] Sun, 12 September 2010 20:50 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13984
Registered: November 2005
Ultimate Member
frankdeprins wrote on Sun, 12 September 2010 04:44

Hello Mirek,

Thanks for looking at the Popup code.
I had indeed also noticed the difference of my Popup method with the older one, in the visibility of the scrollbars. I did not find this disturbing, though; especially not, when compared to the flashing. But if it can be avoided, then it is indeed even better. I assume that is what the
        AutoHideSb(false);
        HideSb(true);
...
        HideSb(false);
        AutoHideSb(true);

code is meant for.
But I do not understand why there still is this separate popup control (albeit of a new specialized struct type).



Incorrect, the popup is same, but I overlay another widget over it with the same content.

Quote:


Quote:

Also, the effect in DropList is not equivalent to what is standard in other platforms - it should slide in, not be gradually revealed.
?



Simply speaking, with droplist, the last line is always visible through the animation and "goes down", makes impression the the list slides down from top.

Please, check windows droplists to see the difference.

Also, in the code, notice:

Ctrl::Add(pb.BottomPos(0, rt.Height()).LeftPos(0, rt.Width()));

"BottomPos". That is the reason to introduce more complex code there..

[Updated on: Sun, 12 September 2010 20:51]

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