U++ framework
Do not panic. Ask here before giving up.

Home » Community » U++ community news and announcements » SDL20GL TopWindow handling
Re: SDL20GL TopWindow handling [message #41115 is a reply to message #41112] Thu, 31 October 2013 22:31 Go to previous messageGo to previous message
Sgifan is currently offline  Sgifan
Messages: 37
Registered: February 2010
Location: France
Member
Maybe take a look at http://www.raywenderlich.com/3664/

Your shaders look simple enough but try to lower the precision in the frag shader (lowp instead of mediump as i see in the current code (GLES specific))

Also using VBO seems to help a lot for speed.

[Updated on: Thu, 31 October 2013 23:11]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Some information about the SDL20 (GL) rainbow backend
Next Topic: RichText "chain" now supports header/footer
Goto Forum:
  


Current Time: Thu Sep 10 15:10:14 GMT+2 2026

Total time taken to generate the page: 0.00623 seconds