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Home » Community » U++ community news and announcements » GLDraw
Re: GLDraw [message #44458 is a reply to message #41365] Fri, 13 March 2015 17:55 Go to previous message
ManfredHerr is currently offline  ManfredHerr
Messages: 67
Registered: February 2013
Location: Germany
Member
My computer runs both, WIN / XP prof. and UBUNTU 14.04 alternatively. The graphics card is a NVIDIA GT9600.
GLDraw demo compiles and runs on WIN / XP if TheIDE is adviced to use MSVC10.0 for building. MSVC8, that is installed as well, and used by default, gives an error about SPI_GETWHEELSCROLLINES.
Using UBUNTU I could not manage to see the same result. Here, I use gcc as build environment. Until I updated the driver to the latest propietary (NVIDIA) driver. I got error messages "shaders do not compile" or "heap leaks detected". Now, build and run gives no error messages but the window shows pure black, like Tom's experience. For a short moment the rectangle and two lines in the upper left corner appear before all is painted black.
Am I missing something?
 
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