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Home » Community » U++ community news and announcements » Critical issues to resolve for U++ 2018.1 - please suggest
Re: Issues with OpenGL [message #49522 is a reply to message #49521] Thu, 22 February 2018 13:42 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13984
Registered: November 2005
Ultimate Member
cbpporter wrote on Thu, 22 February 2018 11:36
mirek wrote on Fri, 16 February 2018 13:26
Alternatively, this could be meaningful:

Quote:

TerminateProcess is asynchronous; it initiates termination and returns immediately. If you need to be sure the process has terminated, call the WaitForSingleObject function with a handle to the process.


https://msdn.microsoft.com/en-us/library/windows/desktop/ms6 86714(v=vs.85).aspx

That might be it. Since I added the logs, there were some failures, but not on TerminateProcess and no hang ups. Maybe the time it took to write the logs is enough for TerminateProcess to finish and no lock ups?


OK, perhaps you can try WaitForSingleObject now and remove the logs?
 
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