Home » U++ Library support » U++ Widgets - General questions or Mixed problems » Taking snapshot of GLCtrl no longer works
Re: Taking snapshot of GLCtrl no longer works [message #52234 is a reply to message #52232] |
Tue, 13 August 2019 09:07 |
Tom1
Messages: 1217 Registered: March 2007
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Senior Contributor |
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Hi Mirek,
Maybe that is a good idea, actually before calling GLExecute() and GLPaint() too. However, the GLExecute() and GLPaint() should only be called if glGetError() does not have any errors pending from its own initialization. This way we can always trust in GLExecute() and GLPaint() that the initialization of GL has been successful and any GL errors are due to our own code. This may require something to handle errors inside GLCtrl.
Best regards,
Tom
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Taking snapshot of GLCtrl no longer works
By: Tom1 on Mon, 05 August 2019 12:20
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Re: Taking snapshot of GLCtrl no longer works
By: Tom1 on Wed, 07 August 2019 14:50
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Re: Taking snapshot of GLCtrl no longer works
By: Tom1 on Wed, 07 August 2019 16:45
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Re: Taking snapshot of GLCtrl no longer works
By: mirek on Fri, 09 August 2019 09:13
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Re: Taking snapshot of GLCtrl no longer works
By: mirek on Fri, 09 August 2019 09:26
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Re: Taking snapshot of GLCtrl no longer works
By: Tom1 on Fri, 09 August 2019 11:00
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Re: Taking snapshot of GLCtrl no longer works
By: Tom1 on Fri, 09 August 2019 14:00
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Re: Taking snapshot of GLCtrl no longer works
By: mirek on Fri, 09 August 2019 16:29
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Re: Taking snapshot of GLCtrl no longer works
By: Tom1 on Mon, 12 August 2019 08:52
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Re: Taking snapshot of GLCtrl no longer works
By: koldo on Sun, 11 August 2019 18:45
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Re: Taking snapshot of GLCtrl no longer works
By: Tom1 on Mon, 12 August 2019 07:42
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Re: Taking snapshot of GLCtrl no longer works
By: koldo on Mon, 12 August 2019 16:00
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Re: Taking snapshot of GLCtrl no longer works
By: mirek on Mon, 12 August 2019 21:50
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Re: Taking snapshot of GLCtrl no longer works
By: Tom1 on Tue, 13 August 2019 09:07
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