Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Text painting issue with 'const char*'
Text painting issue with 'const char*' [message #58870] |
Tue, 20 September 2022 17:30 |
Tom1
Messages: 1212 Registered: March 2007
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Senior Contributor |
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Hi,
It seems that painting text with Painter::Text no longer works with 'const char*', but does with 'String'.
painter.Text(10,10,"Some text",StdFont(12)).Fill(Black()); // Does not work anymore
painter.Text(10,30,String("Some text in String"),StdFont(12)).Fill(Black()); // Does work
Found out that it now requires adding number of characters to draw. Previously it printed a null terminated string correctly without defining the number of characters to print.
Best regards,
Tom
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Re: Text painting issue with 'const char*' [message #59332 is a reply to message #58870] |
Sat, 17 December 2022 08:48 |
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mirek
Messages: 13975 Registered: November 2005
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Ultimate Member |
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Tom1 wrote on Tue, 20 September 2022 17:30Hi,
It seems that painting text with Painter::Text no longer works with 'const char*', but does with 'String'.
painter.Text(10,10,"Some text",StdFont(12)).Fill(Black()); // Does not work anymore
painter.Text(10,30,String("Some text in String"),StdFont(12)).Fill(Black()); // Does work
Found out that it now requires adding number of characters to draw. Previously it printed a null terminated string correctly without defining the number of characters to print.
Best regards,
Tom
Thanks, should be now fixed.
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