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Home » U++ TheIDE » U++ TheIDE: Other Features Wishlist and/or Bugs » *.brc files and x64 linking problem
*.brc files and x64 linking problem [message #33066] Tue, 05 July 2011 21:08 Go to next message
unodgs is currently offline  unodgs
Messages: 1366
Registered: November 2005
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I guess this question goes to Thomas Smile. I found using brc files very handy and everything works flawlessly in 32 bit mode. In 64b mode visual c++ produces following error:
Shaders$brc.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
Could that be fixed?
Re: *.brc files and x64 linking problem [message #33621 is a reply to message #33066] Wed, 31 August 2011 13:56 Go to previous messageGo to next message
mirek is currently offline  mirek
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unodgs wrote on Tue, 05 July 2011 15:08

I guess this question goes to Thomas Smile. I found using brc files very handy and everything works flawlessly in 32 bit mode. In 64b mode visual c++ produces following error:
Shaders$brc.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
Could that be fixed?


Well, I think Tom was trying to be too clever by converting binary files directly to .obj. I guess what we need there is to use C++ compiler to do so... (to create some const char[] = { files, then compile to .obj)
Re: *.brc files and x64 linking problem [message #33666 is a reply to message #33621] Sun, 04 September 2011 21:39 Go to previous messageGo to next message
mirek is currently offline  mirek
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Registered: November 2005
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Fixed

Mirek
Re: *.brc files and x64 linking problem [message #33667 is a reply to message #33666] Sun, 04 September 2011 22:44 Go to previous messageGo to next message
unodgs is currently offline  unodgs
Messages: 1366
Registered: November 2005
Location: Poland
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mirek wrote on Sun, 04 September 2011 15:39

Fixed

Mirek

Fantastic! Thank you.
Re: *.brc files and x64 linking problem [message #33925 is a reply to message #33667] Mon, 26 September 2011 19:10 Go to previous message
unodgs is currently offline  unodgs
Messages: 1366
Registered: November 2005
Location: Poland
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Yesterday I moved back to using brc files in WinGl and I hit the wall with the maximum size of string array in visual c++ (interesting what's the purpose of this limit is). And today I see in the changelog that Thomas has fixed this. Thank you Thomas, now new brc system is perfect and I even had no time to complain about this on the forum Wink
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