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Home » U++ Library support » U++ Core » Jsonize problems with maps
Jsonize problems with maps [message #36002] Wed, 18 April 2012 09:11 Go to next message
Mindtraveller is currently offline  Mindtraveller
Messages: 917
Registered: August 2007
Location: Russia, Moscow rgn.
Experienced Contributor

There's a problem with maps jsonization.
Small example:
#include <Core/Core.h>
using namespace Upp;

struct TestStruct
{
	VectorMap<String,String> map;
	void Jsonize(JsonIO &json)
	{
		json("map",map); //compile error!
	}
};

CONSOLE_APP_MAIN
{
	StoreAsJson(TestStruct());
}


Actually, I found 2 problems with jsonizing the Maps.
1) It doesn't actually compile (strange!)
2) Even if it compiled, json representation of such map is not optimal. IMO there must be special version for maps with string keys. It will make possible using native json way for representing such maps:
{ "key1":value1, "key2":value2, ... }

[Updated on: Wed, 18 April 2012 09:15]

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Re: Jsonize problems with maps [message #36004 is a reply to message #36002] Wed, 18 April 2012 09:34 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
1) solved

2) well, I am not 100% happy about it too, but I guess what we have is still the most reasonable solution right now. I am afraid that doing exception for String keys is not quite a good idea.

Perhaps we could settle for special version Jsonize that handles it differently?
Re: Jsonize problems with maps [message #36007 is a reply to message #36004] Wed, 18 April 2012 19:15 Go to previous messageGo to next message
Mindtraveller is currently offline  Mindtraveller
Messages: 917
Registered: August 2007
Location: Russia, Moscow rgn.
Experienced Contributor

mirek wrote on Wed, 18 April 2012 11:34

Perhaps we could settle for special version Jsonize that handles it differently?

Agree with your ideas about keeping "common" approach to maps/vectors.
Making some special version for string keyed maps is exactly what I'm talking about.
Something like
template<class V> JsonizeStringMap(JSonIO &, ArrayMap<String,V> &) {...}
Re: Jsonize problems with maps [message #36008 is a reply to message #36007] Wed, 18 April 2012 19:37 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Mindtraveller wrote on Wed, 18 April 2012 13:15

mirek wrote on Wed, 18 April 2012 11:34

Perhaps we could settle for special version Jsonize that handles it differently?

Agree with your ideas about keeping "common" approach to maps/vectors.
Making some special version for string keyed maps is exactly what I'm talking about.
Something like
template<class V> JsonizeStringMap(JSonIO &, ArrayMap<String,V> &) {...}



Will you propose a patch? Smile

Mirek
Re: Jsonize problems with maps [message #36009 is a reply to message #36008] Thu, 19 April 2012 01:03 Go to previous messageGo to next message
Mindtraveller is currently offline  Mindtraveller
Messages: 917
Registered: August 2007
Location: Russia, Moscow rgn.
Experienced Contributor

First, I had to implement two member functions of ValueMap class, which were declared in Documantation but were actually absent:
	const Value& GetKey(int i) const              { return data->key[i]; }
	const Value& GetValue(int i) const            { return data->value[i]; }


So, here is the patch:
template <class T, class K, class V>
void JsonizeStringMap(JsonIO& io, T& map)
{
	if(io.IsLoading()) {
		map.Clear();
		const ValueMap& va = io.Get();
		map.Reserve(va.GetCount());
		for(int i = 0; i < va.GetCount(); i++) {
			Value vv = va[i];
			K key;
			V value;
			LoadFromJsonValue(key, va.GetKey(i));
			LoadFromJsonValue(value, va.GetValue(i));	
			map.Add(key, value);
		}
	}
	else {
		Index<Value>  index;
		Vector<Value> values;
		index .Reserve(map.GetCount());
		values.Reserve(map.GetCount());
		for (int i=0; i<map.GetCount(); ++i)
		{
			index .Add(StoreAsJsonValue(map.GetKey(i)));
			values.Add(StoreAsJsonValue(map[i]));
		}
		ValueMap vm(index, values);
		io.Set(vm);
	}
}

template <class K, class V, class H>
void Jsonize(JsonIO& io, VectorMap<K, V, H>& map, bool)
{
	JsonizeStringMap<VectorMap<K, V, H>, K, V>(io, map);
}

template <class K, class V, class H>
void Jsonize(JsonIO& io, ArrayMap<K, V, H>& map, bool)
{
	JsonizeStringMap<ArrayMap<K, V, H>, K, V>(io, map);
}


Here is simple demo:
#include <Core/Core.h>
using namespace Upp;

struct TestStruct
{
	struct TestV : Moveable<TestV>
	{
		int a;
		int b;
		String ToString() const
		{
			return Format("a=%d, b=%d", a,b);
		}
		
		void Jsonize(JsonIO &json)
		{
			json
				("a", a)
				("b", b)
			;
		}
	};
	
	void Add()
	{
		TestV v;
		v.a = Random(100);
		v.b = Random(100);
		map.AddPick(FormatIntHex(Random() ^ (int) GetTickCount()), v);
	}
	
	void Jsonize(JsonIO &json)
	{
		//Upp::Jsonize(json,map); // <- default
		::Jsonize(json,map,true); // <- string map
	}
	VectorMap<String,TestV> map;
};

CONSOLE_APP_MAIN
{
	TestStruct test, test2;
	test.Add();
	test.Add();
	
	LoadFromJson(test2, StoreAsJson(test));
	
	Cout() << StoreAsJson(test) << "\n============================\n" << StoreAsJson(test2) << "\n\n";
}


I'm not quite shure about efficiency of my implementation, but tried to comply Mirek's code as much as possible.

P.S. It would be good to have a mechanizm for "pretty" serialization. Possible interface could be: StoreAsJson(const T&, bool pretty = false). Is it possible to implement? Should I make a patch for it?
This will make possible storing program configuration in JSON format, not in XML. Which must be much more efficient and understandable.

[Updated on: Thu, 19 April 2012 01:08]

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Re: Jsonize problems with maps [message #36011 is a reply to message #36009] Thu, 19 April 2012 09:20 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Mindtraveller wrote on Wed, 18 April 2012 19:03

First, I had to implement two member functions of ValueMap class, which were declared in Documantation but were actually absent:
	const Value& GetKey(int i) const              { return data->key[i]; }
	const Value& GetValue(int i) const            { return data->value[i]; }




Just for explanation:

They are not present in "legacy" Value implementation. Documentation is about new "SVO Value".

I still did not had balls to finally switch SVO Value as default (it was delayed as I have found a subtle bug a month ago)... but it is definitely coming before the end of May.

So, here is the patch:
template <class T, class K, class V>
void JsonizeStringMap(JsonIO& io, T& map)
{
	if(io.IsLoading()) {
		map.Clear();
		const ValueMap& va = io.Get();
		map.Reserve(va.GetCount());
		for(int i = 0; i < va.GetCount(); i++) {
			Value vv = va[i];
			K key;
			V value;
			LoadFromJsonValue(key, va.GetKey(i));
			LoadFromJsonValue(value, va.GetValue(i));	
			map.Add(key, value);
		}
	}
	else {
		Index<Value>  index;
		Vector<Value> values;
		index .Reserve(map.GetCount());
		values.Reserve(map.GetCount());
		for (int i=0; i<map.GetCount(); ++i)
		{
			index .Add(StoreAsJsonValue(map.GetKey(i)));
			values.Add(StoreAsJsonValue(map[i]));
		}
		ValueMap vm(index, values);
		io.Set(vm);
	}
}

template <class K, class V, class H>
void Jsonize(JsonIO& io, VectorMap<K, V, H>& map, bool)
{
	JsonizeStringMap<VectorMap<K, V, H>, K, V>(io, map);
}

template <class K, class V, class H>
void Jsonize(JsonIO& io, ArrayMap<K, V, H>& map, bool)
{
	JsonizeStringMap<ArrayMap<K, V, H>, K, V>(io, map);
}


Here is simple demo:
#include <Core/Core.h>
using namespace Upp;

struct TestStruct
{
	struct TestV : Moveable<TestV>
	{
		int a;
		int b;
		String ToString() const
		{
			return Format("a=%d, b=%d", a,b);
		}
		
		void Jsonize(JsonIO &json)
		{
			json
				("a", a)
				("b", b)
			;
		}
	};
	
	void Add()
	{
		TestV v;
		v.a = Random(100);
		v.b = Random(100);
		map.AddPick(FormatIntHex(Random() ^ (int) GetTickCount()), v);
	}
	
	void Jsonize(JsonIO &json)
	{
		//Upp::Jsonize(json,map); // <- default
		::Jsonize(json,map,true); // <- string map
	}
	VectorMap<String,TestV> map;
};

CONSOLE_APP_MAIN
{
	TestStruct test, test2;
	test.Add();
	test.Add();
	
	LoadFromJson(test2, StoreAsJson(test));
	
	Cout() << StoreAsJson(test) << "\n============================\n" << StoreAsJson(test2) << "\n\n";
}

[/quote]

Applied, only I do not really see the point of Jsonize with another bool parameter, that is why I have renamed it to StringMap. Thanks!

Mirek
Re: Jsonize problems with maps [message #36012 is a reply to message #36011] Thu, 19 April 2012 10:01 Go to previous messageGo to next message
Mindtraveller is currently offline  Mindtraveller
Messages: 917
Registered: August 2007
Location: Russia, Moscow rgn.
Experienced Contributor

Mirek, what do you think about "pretty" jsonization as option in StoreAsJson()? As I mentioned before, without it, storing some types of data (i.e. program config) in JSON would be practically impossible.
Are you agree to add this option? Should I deliver a patch for it?
Re: Jsonize problems with maps [message #36015 is a reply to message #36012] Thu, 19 April 2012 11:15 Go to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Mindtraveller wrote on Thu, 19 April 2012 04:01

Mirek, what do you think about "pretty" jsonization as option in StoreAsJson()? As I mentioned before, without it, storing some types of data (i.e. program config) in JSON would be practically impossible.
Are you agree to add this option? Should I deliver a patch for it?


I agree, it is now there.

Mirek
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