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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Crash in Painter
Crash in Painter [message #38956] Tue, 29 January 2013 18:10 Go to next message
zsolt is currently offline  zsolt
Messages: 693
Registered: December 2005
Location: Budapest, Hungary
Contributor
One of my beta tester sent me some crash files:

Typical start of them is:
Access violation reading at 0x00000002
0x005be950: class Upp::Image Upp::DownScale(class Upp::Image const &,int,int) + 0x150 bytes

Recognized stack dwords:
	0x005c03cd: ??$Sort@PAUCell@Rasterizer@Upp@@U?$StdLess@UCell@Rasterizer@Upp@@@3@@Upp@@YAXPAUCell@Rasterizer@0@0ABU?$StdLess@UCell@Rasterizer@Upp@@@0@@Z + 0x29d bytes
	0x006f95d1: __ehhandler$?DownScale@Upp@@YA?AVImage@1@ABV21@HH@Z + 0x0 bytes
	0x005beb80: void Upp::PainterImageSpan::Set(struct Upp::Xform2D const &,class Upp::Image const &) + 0xf0 bytes
	0x007021e8: __ehhandler$?WorkPage@Heap@Upp@@QAEPAUPage@12@H@Z + 0x0 bytes
	0x006f95eb: __ehhandler$?Set@PainterImageSpan@Upp@@QAEXABUXform2D@2@ABVImage@2@@Z + 0x0 bytes
	0x005bb7ee: class Upp::Vector<struct Upp::RGBA> & Upp::operator<<=(class Upp::Vector<struct Upp::RGBA> &,class Upp::Vector<struct Upp::RGBA> const &) + 0x30 bytes
	0x006f63de: __ehhandler$??$DeepCopyConstruct@UPos@HelpWindow@Upp@@@Upp@@YAAAUPos@HelpWindow@0@PAXABU120@@Z + 0x0 bytes
	0x005bb250: struct Upp::Xform2D Upp::operator*(struct Upp::Xform2D const &,struct Upp::Xform2D const &) + 0x9 bytes
	0x005bf2e1: void Upp::BufferPainter::RenderImage(double,class Upp::Image const &,struct Upp::Xform2D const &,unsigned long) + 0xf1 bytes


I was able to reproduce it, bit it is not easy.
It crashes in this code:
				while(s < e) {
					for(int n = nx; n--;)
						t->Put(*s++);
					t++;
				}


The problem is that in this line:
t->Put(*s++);

s variable points to a not accessible memory address.
Re: Crash in Painter [message #39045 is a reply to message #38956] Sat, 09 February 2013 13:05 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
I have examined the code, looks OK. I have put a new assert there:

Image DownScale(const Image& img, int nx, int ny)
{
	ASSERT(nx > 0 && ny > 0);
	Size ssz = img.GetSize();
	Size tsz = Size((ssz.cx + nx - 1) / nx, (ssz.cy + ny - 1) / ny);
	int div = nx * ny;
	Buffer<RGBAV> b(tsz.cx);
	ImageBuffer ib(tsz);
	RGBA *it = ~ib;
	int scx0 = ssz.cx / nx * nx;
	for(int yy = 0; yy < ssz.cy; yy += ny) {
		for(int i = 0; i < tsz.cx; i++)
			b[i].Clear();
		for(int yi = 0; yi < ny; yi++) {
			int y = yy + yi;
			if(y < ssz.cy) {
				const RGBA *s = img[y];
				const RGBA *e = s + scx0;
				const RGBA *e2 = s + ssz.cx;
				RGBAV *t = ~b;
				while(s < e) {
					for(int n = nx; n--;)
						t->Put(*s++);
					t++;
				}
				while(s < e2)
					t->Put(*s++);
				ASSERT(s <= ~img + img.GetLength());
			}
		}
		const RGBAV *s = ~b;
		for(int x = 0; x < tsz.cx; x++)
			*it++ = (s++)->Get(div);
	}
	return ib;
}


and played for a while with PainterExamples, still OK.

-> I am afraid that I will need more detailed information. E.g. DDUMPs of ssz, tsz, div, it and scx0.

Is not it possible that Image was somewhat damaged?

Mirek
Re: Crash in Painter [message #39049 is a reply to message #39045] Mon, 11 February 2013 02:09 Go to previous message
zsolt is currently offline  zsolt
Messages: 693
Registered: December 2005
Location: Budapest, Hungary
Contributor
Thanks for your efforts. I will try creating a reproducable testcase soon.
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