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Home » Developing U++ » U++ Developers corner » Choosing the best way to go full UNICODE
Re: Choosing the best way to go full UNICODE [message #48303 is a reply to message #48302] Mon, 19 June 2017 10:22 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
mirek wrote on Mon, 19 June 2017 11:03
My undestanding is that if decomposition sequence starts with "<", it is 'compatibility', if not, it is 'canonical'.

I believe that you should use compatibility seqences e.g. for comparing, but you should never 'recompose' these into single codepoint - one of reasons is that canonical compositions are unique, but there can be the same compatibility decompositions for multiple codepoints (found out that hard way during testing).

That's why you read the spec!

Everything is convention based.

Compatibility decomposition and everything that is marked in compatibility in Unicode means that it would not be part of Unicode and has no reason to exist in a standalone standard, but it had to be added to be compatible with another standard.

Canonical is the only that is needed for comparing and search.

Compatibility decomposition and non-compatibility decomposition are separate entities with separate names and compatibility one should not be used unless you are trying to be compatible with another standard.

And the rest can be ignored. Like <font> substitutions:
http://www.fileformat.info/info/unicode/char/2102/index.htm

I really don't think that users expect that hollowed out C to return true when compared to a plain C.
 
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