Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Community » PR, media coverage, articles and documentation » Materials for Articles : "Ultimate++ as an IDE and debugger"
Re: Materials for Articles : "Ultimate++ as an IDE and debugger" [message #4227 is a reply to message #4226] Sat, 29 July 2006 02:36 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
Ultimate Contributor
Administrator
Another restructured quote from:
http://www.arilect.com/upp/forum/index.php?t=msg&goto=20 31&#msg_2031

Quote:


Structure and features of Ultimate's theIDE:


1.1. Modular concepts:
With packages and assemblies - an original system to manage projects - Ultimate's theIDE introduces modular concepts to C++ programming. At the heart of which is a filosophy - "everything belongs somewhere".

1.2. Fast switching between compilers and configurations:
Ultimate's theIDE can work with GCC, MinGW and Visual C++ 7.1 or 8.0 compilers (including free Visual C++ Toolkit 2003 and Visual C++ 2005 Express Edition) and different configurations (like console, multi-threaded, GUI application, dll etc.)

1.3. BLITZ-build technology:
Ultimate's theIDE BLITZ-build technology enables to speedup C++ rebuilds up to 4 times.

1.4. Debugger:
Ultimate's theIDE also contains its own fully-featured debugger.

1.5. Layout (or forms) designer.

1.6 Icon designer.

1.7 Code assistant:
Ultimate's theIDE Assist++ is a C++ code analyzer which provides features like customizable code colorization, completion, navigation, transformation, filtered inheritance etc.

1.8 Documentation tool:
Ultimate's theIDE Topic++ enables programmers to use it as a help system and, at the same time while programming, create or expand code documentation in rich text format which later can be exported into PDF format with Ultimates's own editor called UWord.

1.9. Translation tool.

1.10. Application templating system:
Ultimate's theIDE has its own built-in interpreter called Esc which can be used to program templates of files or entire projects.


TheIDE can also be used to develop non-U++ applications.



[Updated on: Sat, 29 July 2006 03:34]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Ultimate++ mentioned on Boost (from mailing list)...
Next Topic: Materials for Articls: "Ultimate++ history and design fundamentals"
Goto Forum:
  


Current Time: Mon May 13 22:33:25 CEST 2024

Total time taken to generate the page: 0.02507 seconds