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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Draw::DrawImageOp optimization bug
Re: Draw::DrawImageOp optimization bug [message #19352 is a reply to message #19350] Fri, 28 November 2008 13:15 Go to previous messageGo to previous message
rylek is currently offline  rylek
Messages: 79
Registered: November 2005
Member
Hi there!

The 2000 x 2000 block limitation is a problematic old hack I used long ago when I had trouble with GDI processing larger areas at once. Some of it was W98-related and is probably long gone, but a few years ago I encountered the same problem when printing a very large raster-based drawing on an A0 cylinder plotter with not much memory where without piecewise upload the plotter wouldn't print anything at all. Some expertise would evidently help here and the blit routine should be if-ed properly perhaps based on some properties of the output device and/or OS version.

Regards

Tomas
 
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