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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Draw::DrawImageOp optimization bug
Re: Draw::DrawImageOp optimization bug [message #19411 is a reply to message #19410] Mon, 01 December 2008 14:52 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
Tom1 wrote on Mon, 01 December 2008 08:37


To sum it up, the color space may indeed be different for raster and vector entities within the same device context. Not a very nice feature from the optimization point of view.



Indeed Sad

There are still "rat in the corner" means to overcome it.

The simple one comes to mind is to reuse small(er) uniform color Image to draw rectangles instead. E.g. something like 16x16 block.

Either tile it or stretch it.

Damn it. And I thought that the issue is solved, years ago Smile

Mirek
 
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