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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Draw::DrawImageOp optimization bug
Re: Draw::DrawImageOp optimization bug [message #19453 is a reply to message #19450] Thu, 04 December 2008 15:53 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
Tom1 wrote on Thu, 04 December 2008 07:09

Yes, this would mean the 'if(native==1)' testing in DrawImage / DrawData.

I must emphasize that switching to native in DrawImage/DrawData is not required at all unless you wish to put back the SetSurface (::SetDIBitsToDevice) based image printing to Image::Data::Paint().

// Tom


I believe we still might need it to overcome horizontal line artifacts.

And the quality should be now better, as Image is rescaled just once, directly to printer resolution.

Anyway, DrawImage/Data fixed.

Mirek
 
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