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Home » Developing U++ » U++ TheIDE and Library: Releases and ChangeLogs » Painter 2.0
Painter 2.0 [message #20039] Thu, 12 February 2009 17:57 Go to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
I am happy to announce that I have finished the "Painter 2.0", basically a 2D rendering system with PDF/SVG strength, this time written almost from scratch (Painter1.0 was AGG based).

I have only recycled (and optimized) the basic polygon rasterizer from AGG (which, I believe, uses FreeType rasterizer code, which has roots in LibArt) - that algorithm is really unbeatable. Kudos to Raph Levien!

The result is about 10% faster, has about 60% of original code size and, most importantly, is internally much more flexible. I believe Maxim Shemanarev has done some inferior design decisions in AGG, that is now fixed for us Smile

Mirek

[Updated on: Thu, 12 February 2009 17:58]

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