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Home » Developing U++ » U++ TheIDE and Library: Releases and ChangeLogs » Painter 2.0
Re: Painter 2.0 [message #20094 is a reply to message #20091] Tue, 17 February 2009 12:06 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13976
Registered: November 2005
Ultimate Member
Tom1 wrote on Tue, 17 February 2009 04:35

Hi Mirek,

Painter 2.0 was a welcome enhancement. Thank you!

I recall you were earlier referring to a future CoreDraw and more. Could you outline the future you have planned for Draw and Painter interfaces?



Interfaces stay (with minor improvements / fixes).

The goal of CoreDraw is to separate Draw from sytem. The main target is webserver like apps (which need graphics, in form of e.g. .png, but cannot use X11).

Quote:


As I understand it, currently the Draw interface can be used to render graphics on screen, images and printer using the hardware accelerated graphics of the system where available.



Yes.

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Now, the Painter interface can be used to render graphics on ImageBuffers without hardware acceleration.



Yes, but I think people are generally puttin too much emphasis on "hardware acceleration". 2D works quite well (and in fact, in some cases even faster) without HW. MacOS X since recently was using only sw rendering of 2D graphics and nobody complained...

Quote:


Is there a plan to create a Painter interface for Windows GDI and X11 accelerated graphics?



No, does not make sense. WinGDI and X11 are not good enough.

In theory, we could consider OpenGL / DirectDraw...


Quote:


How about for printing on Linux or BSD?
// Tom


AFAIK, works.

Mirek
 
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