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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Showing bitmaps or Icons
Re: Showing bitmaps or Icons [message #1813 is a reply to message #1806] Mon, 20 March 2006 14:27 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
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Registered: November 2005
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luzr wrote on Mon, 20 March 2006 08:12

fudadmin wrote on Mon, 20 March 2006 01:45

Why this doesn't work?
#include <CtrlLib/CtrlLib.h>

GUI_APP_MAIN
{     TopWindow w;
      Label l;
      Image img;

      w.Add(l);
	l.SetPos(l.PosLeft(0, 100), l.PosTop(0, 30));	

	img = BmpEncoder::NewBmp()->LoadImage("testImg.bmp");
	//img.Exclamation();    //at least this should work?
	l.SetImage(img);

	w.Run();
}



And how to check if image was loaded?


Are you sure that path is correct? (Well, there is no path, so it likely is not).

If it was not loaded, result will be empty (e.g. GetSize() == Size(0, 0))

Mirek


Are you sure that you know Ultimate++?... Wink

The image loading works this way:

GUI_APP_MAIN
{
	TopWindow w;
	Label l1,l2;
	Image img1,img2;
	
	w.Add(l1);
	l1.SetPos(l1.PosLeft(10, 100), l1.PosTop(10, 30));	

	img1= PngEncoder::New()->LoadImageFile("testImg.png");
	l1.SetImage(img1);

	
	w.Add(l2);
	img2 = BmpEncoder::NewBmp()->LoadImageFile("testImg.bmp");	
	l2.SetImage(img2);
	l2.SetPos(l2.PosLeft(150, 100), l2.PosTop(10, 30));
		
	w.Run();
}


[Updated on: Mon, 20 March 2006 14:28]

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