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Home » Developing U++ » U++ Developers corner » Animated GIF support, anybody?
Re: Animated GIF support, anybody? [message #28641 is a reply to message #28601] Thu, 09 September 2010 09:08 Go to previous messageGo to previous message
koldo is currently offline  koldo
Messages: 3361
Registered: August 2008
Senior Veteran
Hello

It is done. Now RasterPlayer default is single threaded.

If compiled with GUI MT it is possible to use SetMT(bool) function to set MT or ST.

"Reference/AnimatedClip" demo is uploaded including both modes.

I am really surprised. Both in Linux and Windows, the ST version goes as smooth as the MT version. Perhaps until now I have used MT sometimes it was not necessary. I am reconsidering my point of view about using timers more frequently Smile.

In few days I will upload the doc.


Best regards
IƱaki
 
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