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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #29803 is a reply to message #29802] Thu, 18 November 2010 11:19 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
ah ok, now i get it..

SDLCtrl is meant to be just as any other Ctrl, beeing able to be included in a usual win/linux application.

so what still remains is to have a native rendering backend for Upp on solely SDL, no matter win or linux, to render SystemDraw on SDLSurface.

i think your example will be a great deal of help in doing just that.
 
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