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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #29905 is a reply to message #29904] Mon, 29 November 2010 10:50 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
Yes. Basically, the goal is to to wipe out most of these #ifdef PLATFOM_ lines from CtrlCore. Except that I guess it still makes sense to have X11/Win32 implementations there...

Also, doing so, I think it even makes sense to make the system flexible so that more GUI modes can be available in single binary. I can imagine e.g. webserver that provides some diagnostics in Win32/X11 GUI...
 
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