Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Event on DrawDrawing
Re: Event on DrawDrawing [message #27493 is a reply to message #27492] |
Wed, 21 July 2010 09:07 |
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ratah
Messages: 107 Registered: July 2010
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Experienced Member |
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Usually I proceed like this
class MyProgram : public WithMyProgramLayout<TopWindow>
{
public:
typedef MyProgram CLASSNAME;
Image img; // Fond
Drawing curve; // Graphe
MyProgram();
virtual void Paint(Draw& w);
}
(...)
void MyProgram::Paint(Draw& w)
{
Size screen = GetScreenSize();
int hauteur = 250;
int largeur = (int)screen.cx - 2*(255+5) - 4;
w.DrawRect(GetSize(), WhiteGray);
w.DrawImage(261, 544, img);
w.DrawDrawing(261, 544, largeur, hauteur, curve);
}
img will receive an ImageBuffer and curve a DrawingDraw
Which one is the GUI drawing area?
Could you give me an example of GUI drawing area, and very precious an example of drawing vector graphics?
My goal is not to create true vector editor but a little graph2D where user can get data values (x,y) easily by putting mouse over curve (my nodes)
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