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Antigrain author on text rasterisation
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Re: Antigrain author on text rasterisation
[
message #30846
is a reply to
message #30837
]
Tue, 25 January 2011 00:33
mirek
Messages:
13976
Registered:
November 2005
Ultimate Member
Mindtraveller wrote on Mon, 24 January 2011 12:12
Of course I'm aware that Mirek used Antigrain and derived Painter package.
Actually, while I have seen Antigrain sources, I have only recycled about 30 lines (interestigly, those fetching font glyphs in X11 and Win32).
Generally I think AGG approach is somewhat inflexible in the real life, for no good performance gain (we are faster anyway
Quote:
That is why I posted this link above. My idea was - if U++ will draw text with vertical-only hinting, it will improve visual quality on ALL platforms.
Well, maybe we can try. But I am not so sure about it...
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Antigrain author on text rasterisation
By:
Mindtraveller
on Mon, 24 January 2011 15:07
Re: Antigrain author on text rasterisation
By:
chickenk
on Mon, 24 January 2011 16:14
Re: Antigrain author on text rasterisation
By:
dolik.rce
on Mon, 24 January 2011 17:31
Re: Antigrain author on text rasterisation
By:
fudadmin
on Mon, 24 January 2011 17:58
Re: Antigrain author on text rasterisation
By:
Mindtraveller
on Mon, 24 January 2011 18:12
Re: Antigrain author on text rasterisation
By:
mirek
on Tue, 25 January 2011 00:33
Re: Antigrain author on text rasterisation
By:
mirek
on Tue, 25 January 2011 00:24
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