Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Extra libraries, Code snippets, applications etc. » U++ users applications in progress and useful code snippets, including reference examples! » How to use callbacks with "embedded" controls...
Re: How to use callbacks with "embedded" controls... [message #2649 is a reply to message #2645] Thu, 20 April 2006 00:46 Go to previous messageGo to previous message
forlano is currently offline  forlano
Messages: 1185
Registered: March 2006
Location: Italy
Senior Contributor
forlano wrote on Wed, 19 April 2006 21:36


What do you think? I'll move the optionimage button or we give it the last possibility? Smile


This night I wanted to see how looks the application without the embedded ctrl in the array. It is attached. Now in this version everything works very nice and the label info is updated regularly just with the previous code.
Only one annoying problem: my bitmap are 19x19 pixel and are not painted in good manner.
... and a little problem: from the array now is not well visible the status of each player. So I think to write in red (imgNo), blank(imgYes) and blue (imgMaybe) the symbol status of each player.
Any comments?

Luigi
  • Attachment: Vega2.rar
    (Size: 18.89KB, Downloaded 1744 times)
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: How to create a non modal dialog
Next Topic: ForlanoVega ArrayCtrl console app...
Goto Forum:
  


Current Time: Thu May 09 06:19:16 CEST 2024

Total time taken to generate the page: 0.03134 seconds