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Home » Developing U++ » U++ Developers corner » Introducing OSVGS
Re: Introducing OSVGS [message #36430 is a reply to message #35840] Sat, 26 May 2012 23:19 Go to previous messageGo to previous message
Didier is currently offline  Didier
Messages: 680
Registered: November 2008
Location: France
Contributor
Hi Tom,

I just tried you're demo and it seems quite promissing.
OpenGL drawing is much faster for the drawn example.

The thing that surprises me is that nobody else answered you're post ?!?

The recent posts talking about RGBA and draw vs painter seem to show you're OSVGS philosophy is somewhat needed.

Keep-up
 
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