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Home » U++ Library support » U++ MT-multithreading and servers » Lost socket error (and how to get it)
Re: Lost socket error (and how to get it) [message #40208 is a reply to message #40202] Wed, 03 July 2013 08:46 Go to previous messageGo to previous message
koldo is currently offline  koldo
Messages: 3362
Registered: August 2008
Senior Veteran
Hello all

I have not been very clear explaining the problem. Sorry Rolling Eyes

Actual RawConnect() function do not report the real cause of the error. This is due to:
- It just do a SetSockError("connect", -1, "failed");
- As Close() is called every connection try, the error cause is deleted, so no function out of RawConnect() can know it.

A way to improve the function could be to get the source of the problem with GetErrorCode() and TcpSocketErrorDesc() before doing the Close().

In my case I had a buffer overflow error (WSAENOBUFS in Windows). The only way I had to know it was patching the function. Without knowing a problem root cause it is difficult to solve it Very Happy


Best regards
IƱaki
 
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