Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » U++ MT-multithreading and servers » [SOLVED] TcpSocket Connect error
Re: TcpSocket Connect error [message #42417 is a reply to message #42416] Wed, 12 March 2014 19:07 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
Well, this variant of Connect actually returns 'true' if host name was resolved, false if not.

It should be possible to make things blocking using WaitWrite after Connect, then error can be checked (Wait actually calls select).

In fact, I guess Connect should be changed to the call itself.

Mirek

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: SSL handshake error
Next Topic: How to use Skylark on external server
Goto Forum:
  


Current Time: Wed May 15 23:03:59 CEST 2024

Total time taken to generate the page: 0.02222 seconds