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Home » U++ Library support » U++ Callbacks and Timers » Kill callbacks when parent is destructed
Re: Kill callbacks when parent is destructed [message #43581 is a reply to message #43575] Sat, 06 September 2014 19:32 Go to previous message
crydev is currently offline  crydev
Messages: 151
Registered: October 2012
Location: Netherlands
Experienced Member
Thanks Mirek,

Interesting to know about PTEBACK's whereabouts, thanks. I'm going to try to implement basic synchronization to prevent the PostCallbacks from running. I think the problem is inside those.

Regards,
evo
 
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