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Home » U++ Library support » Menus&Toolbars » bug in toolbar
Re: bug in toolbar [message #43909 is a reply to message #43901] Sun, 16 November 2014 23:20 Go to previous messageGo to previous message
bushman is currently offline  bushman
Messages: 134
Registered: February 2009
Experienced Member
Mirek,

Source of bug isolated, but resolution still pending: crashes occur when ToolButton::Paint calls GetMouseLeft() (see Win32Proc.cpp #71) to see if left mouse button was pressed. For some (unknown) reason, the call to user32.dll GetKeyState function trips the crashes, which I could resolve completely by just returning false from GetMouseLeft():
// in ToolButton.cpp:

void  ToolButton::Paint(Draw& w)
{
    ...
  
    int li = IsEnabled() ? HasMouse() ? GetMouseLeft() ? CTRL_PRESSED
		                               : checked ? CTRL_HOTCHECKED : CTRL_HOT
	                       : checked ? CTRL_CHECKED : CTRL_NORMAL
					     : CTRL_DISABLED;
   ...


// in Win32Proc.cpp, around line 71:

// returning false here was enough to cease all crashes!!
bool GetMouseLeft()   { return false; } //!!(GetKeyState(VK_LBUTTON) & 0x8000); }


The point now is to find out why. I checked the Win SDK specs but couldn't get any clues. Any ideas?

tks!
 
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