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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » GLCtrl problem
Re: GLCtrl problem [message #48403 is a reply to message #48402] Fri, 30 June 2017 22:07 Go to previous message
Klugier is currently offline  Klugier
Messages: 1076
Registered: September 2012
Location: Poland, Kraków
Senior Contributor
Hello,

This patch is not on the trunk. Take a look at .upp file of GLCtrl ( https://github.com/ultimatepp/mirror/blob/master/uppsrc/GLCt rl/GLCtrl.upp):
uses
	CtrlCore; // No CtrlLib dependency

library(WIN32 GCC) "glaux glu32 opengl32";

library(LINUX | BSD) "GL GLU";

library((LINUX | BSD) & !X11 & !NOGTK) "gdkglext-x11-1.0 gtkglext-x11-1.0";

file
	GLCtrl.h,
	GLPicking.cpp,
	Win32GLCtrl.cpp,
	X11GLCtrl.cpp,
	GtkGLCtrl.cpp,
GLCtrl.cpp;


Anyway, this is not the problem here. OpenGL was working without CtrlLib for the long time. I believe the latest Core modification causes the CtrlLib dependency on the linking level. Mirek have you got any suspicion in this area?

Sincerely,
Klugier


U++ - one framework to rule them all.
 
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