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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » how to catch CodeEditor keys?
Re: how to catch CodeEditor keys? [message #48392 is a reply to message #48337] Thu, 29 June 2017 17:19 Go to previous messageGo to previous message
luoganda is currently offline  luoganda
Messages: 195
Registered: November 2016
Experienced Member
I'm not into this right now, but:

1)>>
Default subclassing:
  this is probably more or less because i'm inserting 'layout' window into layout window,
  is there an easy way to use this, so default subclassing works as expected?

2)>>
It turned out it was easier to use like it is,without any translation tables - just directly(if keyCh<65536...),
  but that 'keys used independently' may come handy sometimes,
  aha, for confusing part and K_SHIFT|K_2
 
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