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Events

 

Demonstration of basic input events

 

 

Events.cpp

 

#include <CtrlLib/CtrlLib.h>

 

using namespace Upp;

 

String GetKeyDescEx(int key)

{

    String desc = GetKeyDesc(key & ~K_KEYUP);

    if(key & K_KEYUP)

        desc << " UP";

    return desc;

}

 

struct App : TopWindow {

    ArrayCtrl  log;

 

    void Log(const String& s)

    {

        log.Add(s);

        log.GoEnd();

    }

 

    virtual void   Activate()

    {

        Log("Activate");

    }

 

    virtual void   Deactivate()

    {

        Log("Deactivate");

    }

 

    virtual Image  FrameMouseEvent(int event, Point p, int zdelta, dword keyflags)

    {

        if(event != CURSORIMAGE)

            Log(Format("FrameMouseEvent(%d, Point(%d, %d), %d, %x)",

                       event, p.x, p.y, zdelta, (int)keyflags));

        return TopWindow::FrameMouseEvent(event, p, zdelta, keyflags);

    }

 

    virtual Image  MouseEvent(int event, Point p, int zdelta, dword keyflags)

    {

        if(event != CURSORIMAGE)

            Log(Format("MouseEvent(%d, Point(%d, %d), %d, %x)",

                       event, p.x, p.y, zdelta, (int)keyflags));

        return TopWindow::MouseEvent(event, p, zdelta, keyflags);

    }

 

    virtual void   MouseEnter(Point p, dword keyflags)

    {

        Log(Format("MouseEnter(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   MouseMove(Point p, dword keyflags)

    {

        Log(Format("MouseMove(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   LeftDown(Point p, dword keyflags)

    {

        Log(Format("LeftDown(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

        SetFocus();

    }

 

    virtual void   LeftDouble(Point p, dword keyflags)

    {

        Log(Format("LeftDouble(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void LeftTriple(Point p, dword keyflags)

    {

        Log(Format("LeftTriple(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

    

    virtual void LeftDrag(Point p, dword keyflags) {

        Log(Format("LeftDrag(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

    

    virtual void LeftHold(Point p, dword keyflags) {

        Log(Format("LeftHold(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   LeftRepeat(Point p, dword keyflags)

    {

        Log(Format("LeftRepeat(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   LeftUp(Point p, dword keyflags)

    {

        Log(Format("LeftUp(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   RightDown(Point p, dword keyflags)

    {

        Log(Format("RightDown(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   RightDouble(Point p, dword keyflags)

    {

        Log(Format("RightDouble(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void RightTriple(Point p, dword keyflags)

    {

        Log(Format("RightTriple(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

    

    virtual void RightDrag(Point p, dword keyflags) {

        Log(Format("RightDrag(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

    

    virtual void RightHold(Point p, dword keyflags) {

        Log(Format("RightHold(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   RightRepeat(Point p, dword keyflags)

    {

        Log(Format("RightRepeat(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   RightUp(Point p, dword keyflags)

    {

        Log(Format("RightUp(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   MiddleDown(Point p, dword keyflags)

    {

        Log(Format("MiddleDown(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   MiddleDouble(Point p, dword keyflags)

    {

        Log(Format("MiddleDouble(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void MiddleTriple(Point p, dword keyflags)

    {

        Log(Format("MiddleTriple(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

    

    virtual void MiddleDrag(Point p, dword keyflags) {

        Log(Format("MiddleDrag(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

    

    virtual void MiddleHold(Point p, dword keyflags) {

        Log(Format("MiddleHold(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   MiddleRepeat(Point p, dword keyflags)

    {

        Log(Format("MiddleRepeat(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   MiddleUp(Point p, dword keyflags)

    {

        Log(Format("MiddleUp(Point(%d, %d), %x)", p.x, p.y, (int)keyflags));

    }

 

    virtual void   MouseWheel(Point p, int zdelta, dword keyflags)

    {

        Log(Format("MouseWheel(Point(%d, %d), %d, %x)", p.x, p.y, zdelta, (int)keyflags));

    }

 

    virtual void   MouseLeave()

    {

        Log("MouseLeave");

    }

 

    virtual Image  CursorImage(Point p, dword keyflags)

    {

        return keyflags & K_CTRL ? CtrlImg::swap_color_cursor() : Image::Arrow();

    }

 

    virtual bool   Key(dword key, int count)

    {

        Log(Format("Key(%x, %d) ", (int)key, count) + GetKeyDescEx(key));

        return false;

    }

 

    virtual void   GotFocus()

    {

        Log("GotFocus");

    }

 

    virtual void   LostFocus()

    {

        Log("LostFocus");

    }

 

    virtual bool   HotKey(dword key)

    {

        Log(Format("HotKey(%x) ", (int)key) + GetKeyDescEx(key));

        return false;

    }

 

    virtual void   ChildGotFocus()

    {

        Log("ChildGotFocus");

    }

 

    virtual void   ChildLostFocus()

    {

        Log("ChildLostFocus");

    }

 

    virtual void   Layout()

    {

        Log("Layout");

    }

 

    App()

    {

        SetFrame(InsetFrame());

        AddFrame(InsetFrame());

        AddFrame(InsetFrame());

        AddFrame(InsetFrame());

        log.AddColumn("");

        log.NoHeader();

        Add(log.HSizePos().BottomPos(0, 200));

    }

 

    ~App()

    {

        Shutdown();

    }

};

 

GUI_APP_MAIN

{

    App().Run();

}

 

 

 

 

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