TreeCtrlDnD
Drag & Drop with TreeCtrl as target
main.cpp
#include "CtrlLib/CtrlLib.h"
using namespace Upp;
struct App : TopWindow {
TreeCtrl tree;
typedef App CLASSNAME;
void DropInsert(int parent, int ii, PasteClip& d)
{
tree.AdjustAction(parent, d);
if(AcceptInternal<TreeCtrl>(d, "mytreedrag")) {
tree.InsertDrop(parent, ii, d);
tree.SetFocus();
return;
}
if(AcceptText(d)) {
tree.SetCursor(tree.Insert(parent, ii, Image(), GetString(d)));
tree.SetFocus();
return;
}
}
void Drag()
{
if(tree.DoDragAndDrop(InternalClip(tree, "mytreedrag"),
tree.GetDragSample()) == DND_MOVE)
tree.RemoveSelection();
}
App() {
Add(tree.SizePos());
Vector<int> parent, parent2;
parent.Add(0);
tree.SetRoot(Image(), "The Tree");
for(int i = 1; i < 10000; i++) {
parent.Add(tree.Add(parent[rand() % parent.GetCount()], Image(),
FormatIntRoman(i, true)));
if((rand() & 3) == 0)
tree.Open(parent.Top());
}
tree.Open(0);
tree.WhenDropInsert = THISFN(DropInsert);
tree.WhenDrag = THISFN(Drag);
tree.MultiSelect();
Sizeable();
}
};
GUI_APP_MAIN
{
App().Run();
}
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