#include <CtrlLib/CtrlLib.h>
#define IMAGECLASS TutorialImg
#define IMAGEFILE <gui_tutorial/ch11/images.iml>
#include <Draw/iml.h>
struct MyAppWindow : TopWindow {
MenuBar menu;
ToolBar tool;
//================================
ColorPusher colorSelector1;
ColorCtrl colorSelector2;
ColorButton colorSelector3;
//=================================
void MenuFn() {
PromptOK("Fn activated!");
}
void BarFn() {
PromptOK("Fn2 activated!");
}
void Exit() {
if(PromptOKCancel("Exit MyApp?"))
Break();
}
void SubBar(Bar& bar) {
bar.AddMenu("Function", TutorialImg::Fn(), THISBACK(MenuFn));
bar.Add(TutorialImg::Fn2(), THISBACK(BarFn));
bar.Add("Exit", TutorialImg::Exit(), THISBACK(Exit));
//==============================
bar.Separator();
bar.Add(colorSelector1,120,20);
colorSelector1.WithText();
bar.Add(colorSelector2,50,20);
bar.Add(colorSelector3);
colorSelector3.ColorImage(CtrlImg::BoxButton0());
colorSelector3.NullImage(CtrlImg::set_transparent());
//===============================
}
void MainMenu(Bar& bar) {
bar.Add("Menu", THISBACK(SubBar));
}
typedef MyAppWindow CLASSNAME;
MyAppWindow() {
Title("My application with bars").Sizeable();
AddFrame(menu);
AddFrame(tool);
menu.Set(THISBACK(MainMenu));
tool.Set(THISBACK(SubBar));
}
};
GUI_APP_MAIN
{
MyAppWindow app;
app.Run();
}