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NetBSD port
https://www.ultimatepp.org/forums/index.php?t=rview&goto=1393&th=365#msg_1393
Porting the upp ide sources to compile on NetBSD was not so difficult, but I'm having issues proceeding.
The compile docs say to copy ide and upp to where I like, but I appear not to have a "upp" directory.
I create one, and using ktrace, I notice it wants to find a "upp/GCC32.bm" file, which also I do not have.
touching to create an empty file lets me start the IDE, I can pick examples and look around. Building does not work, which I suspect is due to having an empty GCC32.bm file.
Anyone feel like fleshing out the Compile instructions?
Lund
]]>lundman2006-03-02T00:21:15-00:00Re: NetBSD port
https://www.ultimatepp.org/forums/index.php?t=rview&goto=1395&th=365#msg_1395
Ok, GCC32.bm does indeed have stuff in it that specifies how to build. I have no idea where it is supposed to come from, but for now I just took the one out of the Linux binaries, and modified slightly to fit with my includes.
.. Also, INCLUDE takes multiple paths seperated by semi-colon.
My upp directory is also expected to have "uppsrc" in it, so I have fixed that. Now I am building HelloWorld example.
]]>lundman2006-03-02T04:11:56-00:00Re: NetBSD port
https://www.ultimatepp.org/forums/index.php?t=rview&goto=1465&th=365#msg_1465
Welcome to the topic regarding the build on POSIX systems http://www.arilect.com/upp/forum/index.php?t=msg&th=369& amp;start=0&]]>dr_jumba2006-03-05T10:14:02-00:00Re: NetBSD port
https://www.ultimatepp.org/forums/index.php?t=rview&goto=1483&th=365#msg_1483
Ah cool. Although my issues were based after the build was done/ported. Minimal changes were needed for NetBSD, and most of them to get around the non-POSIX calls you have in there. (ie, the Linux ftruncate64* hackery, ick).
For fun, I ported it to OsX as well, and its linked. Doesn't run very far though, oh well.
Lund
]]>lundman2006-03-06T07:52:10-00:00Re: NetBSD port
https://www.ultimatepp.org/forums/index.php?t=rview&goto=1484&th=365#msg_1484
lundman wrote on Mon, 06 March 2006 02:52
For fun, I ported it to OsX as well, and its linked. Doesn't run very far though, oh well.
Alignment issues and endianness... Going to solve that after new Draw....
Mirek]]>mirek2006-03-06T08:48:38-00:00Re: NetBSD port
https://www.ultimatepp.org/forums/index.php?t=rview&goto=1485&th=365#msg_1485
Yeah, that was my guess. I did some poking around in PixelArray and got the first dialog up ok. But would require a lot more to do anything useful.
]]>lundman2006-03-06T09:24:46-00:00Re: NetBSD port
https://www.ultimatepp.org/forums/index.php?t=rview&goto=1486&th=365#msg_1486
lundman wrote on Mon, 06 March 2006 04:24
Yeah, that was my guess. I did some poking around in PixelArray and got the first dialog up ok. But would require a lot more to do anything useful.
Well, PixelArray will likely be gone in next Draw... That is why it is not a good time for fixing this now..