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embeded system
https://www.ultimatepp.org/forums/index.php?t=rview&goto=44861&th=9331#msg_44861
Iam working with upp ide several years ago on desktop windows/linux enviroments.
Iam glad to inform you, I have some successfull babysteps on usage of the same .lay file in my embeded eviroment.
(so my small cltr, and several CtrlLib widget architecture use similar interace, but the any other compatibility was not a goal)
This implementation is running on xmos controllers natively (ram: n*64k), and it is actually fits one tile with the lcd and sdram codes.
Actually(+1year) Iam looking for help to design and develop something which is reusable for others, or convergates to the reusable requirements/concepts.
]]>brown2015-07-10T09:38:38-00:00Re: embeded system
https://www.ultimatepp.org/forums/index.php?t=rview&goto=44866&th=9331#msg_44866
brown wrote on Fri, 10 July 2015 11:38
Hi & welcome !
Iam working with upp ide several years ago on desktop windows/linux enviroments.
Iam glad to inform you, I have some successfull babysteps on usage of the same .lay file in my embeded eviroment.
(so my small cltr, and several CtrlLib widget architecture use similar interace, but the any other compatibility was not a goal)
This implementation is running on xmos controllers natively (ram: n*64k), and it is actually fits one tile with the lcd and sdram codes.
Actually(+1year) Iam looking for help to design and develop something which is reusable for others, or convergates to the reusable requirements/concepts.
That's nice. I always suspected Layout designer could be useful outside U++ libraries concepts...]]>mirek2015-07-10T13:40:31-00:00Re: embeded system
https://www.ultimatepp.org/forums/index.php?t=rview&goto=44930&th=9331#msg_44930
Making small video or maybe photo on your seccussful U++ implementation may be very inspiring for community...]]>Mindtraveller2015-07-23T12:30:59-00:00Re: embeded system
https://www.ultimatepp.org/forums/index.php?t=rview&goto=44931&th=9331#msg_44931
This hw here is a modular xmos developer platform. (typically used before the first prototype ready to go)