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Home » U++ Library support » U++ Core » GZDecompress bug
Re: GZDecompress bug [message #22692 is a reply to message #22691] Wed, 05 August 2009 17:26 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14258
Registered: November 2005
Ultimate Member
Novo wrote on Wed, 05 August 2009 11:17


Thanks! That helped. I was confused by the name “size”. IMO there was no need to provide size of the input stream because it can be easily retrieved from the input stream.


The idea is that in some cases, you might want to store more .gz parts in single stream... In that case you need to know when to stop decompressing Wink (Of course, this is perhaps only useful for ZDecompress (without header), but was kept for header variant).

Mirek
 
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