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Re: Strange issue with text in Painter [message #51035 is a reply to message #51033] Thu, 17 January 2019 11:28 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14291
Registered: November 2005
Ultimate Member
Tom1 wrote on Thu, 17 January 2019 11:07
mirek wrote on Thu, 17 January 2019 11:51
Let us try the same here: (restore rest to trunk...)

void RenderCharacterSys(FontGlyphConsumer& sw, double x, double y, int ch, Font fnt)
{
	HFONT hfont = GetWin32Font(fnt, 0);
	if(hfont) {
		HDC hdc = Win32_IC();
		HFONT ohfont = (HFONT) ::SelectObject(hdc, hfont);

		LOGFONT lf;
		int ret = GetObject(hfont, sizeof(lf), &lf);
		LOG("RenderCharacterSys " << fnt << " " << ch << " " << (char)ch << ' ' << lf.lfFaceName << " " << lf.lfHeight);
		VERIFY(abs(lf.lfHeight) == abs(fnt.GetHeight()));

		GLYPHMETRICS gm;
		MAT2 m_matrix;
		memset(&m_matrix, 0, sizeof(m_matrix));
		m_matrix.eM11.value = 1;
		m_matrix.eM22.value = 1;
		int gsz = GetGlyphOutlineW(hdc, ch, GGO_NATIVE|GGO_UNHINTED, &gm, 0, NULL, &m_matrix);
		if(gsz < 0)
			return;
		StringBuffer gb(gsz);
		gsz = GetGlyphOutlineW(hdc, ch, GGO_NATIVE|GGO_UNHINTED, &gm, gsz, ~gb, &m_matrix);
		if(gsz < 0)
			return;
		RenderCharPath(~gb, gsz, sw, x, y + fnt.GetAscent());
		::SelectObject(hdc, ohfont);
	}
}



This did not work. (Rest is now as in trunk.)

Tom


Did not work means missing/wrong letters? And VERIFY never triggered?
 
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