Home » U++ Library support » U++ Callbacks and Timers » SetTimeCallback without Graphics
SetTimeCallback without Graphics [message #16628] |
Thu, 03 July 2008 14:29  |
pippo
Messages: 17 Registered: October 2007 Location: Italy
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Promising Member |
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I made a program with graphic interface and I use SetTimeCallBack() into my program, to call periodically (between 10ms and 100ms) a routine. Ok.
All right.
But if I not start the graphic (I not call the "Run" method of TopWindow), the SetTimeCallBack have not effect!!
This happens to you, also?
I resolve with a thread with a Sleep() into a loop...
Have you got another idea?
10aa3a8774daeb994a88cc07572e2b6c
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