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Home » Developing U++ » Mac OS » possibly working theide on Mac OS X using tiny mods to UNIX dist
Re: possibly working theide on Mac OS X using tiny mods to UNIX dist [message #33119 is a reply to message #33059] Fri, 08 July 2011 02:32 Go to previous messageGo to previous message
daveremba is currently offline  daveremba
Messages: 32
Registered: June 2011
Location: Los Angeles, CA, USA
Member
yes, it runs an X11 emulator over MacOSX.
But I am finding some visual problems with the
example applications. More info to follow ...

--

There are two problems with drawing that I can see:
1. buttons are flat (there is no border)
2. the area behind menus and certain controls shows
an uninitialized bitmap (a backing store problem?)

Does not having GTK matter? (I think not).
There is a beta GTK for MacOS (Gimp uses it).

Either these draw problems could be tracked down in
the X11 draw code, or the approach taken by some
other frameworks is to draw using OpenGL.
In either case dealing with fonts is a hassle.
In the current implementation using X11 it already
done, so that's a plus.

So maybe the first step is just to fix the current
X11 draw problems, and I think that will give
a usable U++ on MacOS.


p.s.
I do not think the nice rounded buttons of the Apple UI
will be achieved through Quartz 2D; Cocoa would have
to be used instead (using the C to Obj-C bridge).
This also seems pretty involved, and some developers
here started on that.

Also layout might be slightly different between
square Windows/Linux buttons and Apple buttons.

[Updated on: Fri, 08 July 2011 06:12]

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