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Home » Developing U++ » U++ Developers corner » Choosing the best way to go full UNICODE
Re: Choosing the best way to go full UNICODE [message #48248 is a reply to message #48247] Mon, 12 June 2017 10:21 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1427
Registered: September 2007
Ultimate Contributor
If you use an up to date UnicodeData or the one I uploaded and you go though the entire file, you should have 100% coverage of all 120k Unicode codepoints. But do take care to cover the gaps.

I was thinking about calling compress too, but I'm not sure. That's why I cam up with the table scheme. Even if I manage to massively compress it, I don't want three planes of Unicode eating up a ton of RAM with a "dumb" decompressed massive memory layout.
 
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