Home » U++ Library support » U++ Core » Problem with websocket connect method
| Re: Problem with websocket connect method [message #49009 is a reply to message #49007] |
Fri, 24 November 2017 21:33   |
Oblivion
Messages: 1273 Registered: August 2007
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Senior Contributor |
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Hello shutalker,
Quote:
When I'm trying to run it I get error message: "Socket has been closed unexpectedly".
Is it the correct way I manage my websocket?
Could you explain how should I exactly create connection in this case in nonblocking mode?
Curious. Your code seems to be fine. I don't see anything wrong. But I noticed that you are trying to connect to the server at port 8888.
Just to be sure: Are you using the server from upp/reference/AsyncWebSocket.cpp?
Because the error you encounter can happen when you try to connect to wrong port.
Maybe you forgot to change the servers listening port to 8888?
In AsyncWebSocket.cpp example, line 38:
if(!server.Listen(12321, 5, false, true)) {
LOG("Cannot open server socket for listening!");
Exit(1);
}
As you can see server is listening on port 12321.
Best regards,
Oblivion
Github page: https://github.com/ismail-yilmaz
Bobcat the terminal emulator: https://github.com/ismail-yilmaz/Bobcat
TerminalCtrl package https://github.com/ismail-yilmaz/Terminal
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