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Re: Strange issue with text in Painter [message #50944 is a reply to message #50942] Mon, 14 January 2019 19:53 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14290
Registered: November 2005
Ultimate Member
EDIT: Perhaps check the possible fix first - the last post "OK, now I see possible bug, hard to say it is related, but please test:" and do testing only if it fails.

To test:

void BufferPainter::FinishPathJob()
{
	if(jobcount == 0)
		return;
/*	CoWork co;
	co * [&] {
		for(;;) {
			int i = co.Next();
			if(i >= jobcount)
				break;
			CoJob& b = cojob[i];
			b.rasterizer.Reset();
			PathJob j(b.rasterizer, b.width, b.path_info, b.attr, b.preclip, b.regular);
			if(!j.preclipped) {
				b.evenodd = j.evenodd;
				BufferPainter::RenderPathSegments(j.g, b.path_info->path[b.subpath], j.regular ? &b.attr : NULL, j.tolerance);
			}
		}
	};*/
	for(int i = 0; i < jobcount; i++) {
		CoJob& b = cojob[i];
		b.rasterizer.Reset();
		PathJob j(b.rasterizer, b.width, b.path_info, b.attr, b.preclip, b.regular);
		if(!j.preclipped) {
			b.evenodd = j.evenodd;
			BufferPainter::RenderPathSegments(j.g, b.path_info->path[b.subpath], j.regular ? &b.attr : NULL, j.tolerance);
		}
	}

	FinishFillJob();
	
	fillcount = jobcount;
	Swap(cofill, cojob); // Swap to keep allocated rasters (instead of pick)


(Changing the path rendering to run in ST)

[Updated on: Mon, 14 January 2019 22:57]

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