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Re: Strange issue with text in Painter [message #50962 is a reply to message #50960] Tue, 15 January 2019 09:51 Go to previous messageGo to previous message
Tom1
Messages: 1319
Registered: March 2007
Ultimate Contributor
mirek wrote on Tue, 15 January 2019 10:38
What about locking the whole lambda body?

Also to test in the same loop:

PathJob j(b.rasterizer, b.width, b.path_info, b.attr, b.preclip, false);

(change the last parameter to 'false')


void BufferPainter::FinishPathJob()
{
	if(jobcount == 0)
		return;

	CoWork co;
	co * [&] {
		INTERLOCKED {
		for(;;) {
			int i = co.Next();
			if(i >= jobcount)
				break;
			CoJob& b = cojob[i];
			b.rasterizer.Reset();
			PathJob j(b.rasterizer, b.width, b.path_info, b.attr, b.preclip, b.regular);
			if(!j.preclipped) {
				b.evenodd = j.evenodd;
				BufferPainter::RenderPathSegments(j.g, b.path_info->path[b.subpath], j.regular ? &b.attr : NULL, j.tolerance);
			}
		}
		}
	};


This works OK. I will now test with 'false' instead of 'b.regular'.

BR, Tom
 
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