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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » Taking snapshot of GLCtrl no longer works
Re: Taking snapshot of GLCtrl no longer works [message #52214 is a reply to message #52212] Fri, 09 August 2019 14:00 Go to previous messageGo to previous message
Tom1
Messages: 1305
Registered: March 2007
Ultimate Contributor
Hi,

This new ExecuteGL also helped me in cleanly pre-loading the textures and allowed dropping the source images/rasters right after that. This saves quite a bit of RAM.

Thanks,

Tom
 
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