U++ framework
Do not panic. Ask here before giving up.

Home » Community » Coffee corner » Anyone ever mess with Vulkan?
Re: Anyone ever mess with Vulkan? [message #58130 is a reply to message #58063] Thu, 24 February 2022 16:34 Go to previous messageGo to previous message
Xemuth is currently offline  Xemuth
Messages: 387
Registered: August 2018
Location: France
Senior Member
Hello JjacksonRIAB, I did try to create a VulkanCtrl for U++ but instead of OpenGL, Vulkan is much more verbose and supply a deep access to the graphic card. Learning it take a lot of time. I did some testing ( here is workspace ) nothing fancy nor working but the thing that could interest you is this schema I did to track all vulkan interface and relation between them :
https://github.com/Xemuth/VulkanTraining/blob/main/VulkanObjectTree.jpg?raw=true

It's far from being complete but it may could help you !
 
Read Message
Read Message
Read Message
Previous Topic: Pointers or not?
Next Topic: Anybody proficient in Rust?
Goto Forum:
  


Current Time: Wed Jul 29 17:11:14 GMT+2 2026

Total time taken to generate the page: 0.00540 seconds